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 Action Half-Life - cvars and commands
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  This is your basic list of cvars and commands.
  Sever op's will find it useful, as will anyone wanting to use the radio/gestures.
  All the other commands are bindable through the menu's in HL (Configuration/Controls).

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COMMANDS:
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 weapon - Use your unique weapon quickly or cycle back to last weapon used

 useitem - Switch unique item on/off

 ignore - Cycle through 'ignore messages' mode.
	(broadcast, broadcast & radio, all or none)

 gesture <animation> - allows you to point, wave forward or taunt etc
		The animations that work are :
			point_forward, point_up, 
			wave_forward, wave_stop, 
			flipoff, taunt & salute

 radio <file> - just like AQ2. Radio, name of file.
		Only works with team mates (therefore, teamplay only).
		Available radio messages are :
		1 2 3 4 5 6 7 8 9 10 back cover down enemyd enemys forward
		go im_hit left reportin right taking_f teamdown treport up

 change	- brings up menu to change team, pistol, item etc

 choose <weapon or item classname> - select this weapon/item as starting weapon/item/pistol

 stunt	- the 'stunt key'. This key will eventually let you do everything from spin kicks to
 	wall hugging... currently, all it does is the spin kick (hit 'stunt' then 'jump').


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CVARS:
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 mp_chaseonly	- on/off currently (Action Teamplay only)
		0 = when dead, can do what you want (free fly noclip, POV cam etc)
		1 = when dead, forced to POV chase cam of team mates ONLY (stops cheating)
 *NEW*
 mp_nochasecam  - on/off
		0 = on
		1 = off (even if 'mp_chaseonly' is on).
 *NEW*

 sv_lowlag	- on/off (Good for internet servers. Reduces server load etc).
		0 = none. Usual amount of blood, decals getting spawned etc
		1 = Cuts down on the blood trails, reduces the amount of decals
			put down etc (eye/ear candy).

 mp_teamplay 	- 3 states
		0 = no teamplay
		1 = Action style teamplay (rounds, choose items etc)
		2 = Old style teamplay (DM with teams basically...)

 mp_teamlist 	- teamname/model;teamname/model; etc  
			Up to 4 teams can be defined.

 mp_tkdeal	- How to deal with TeamKiller's (Ppl who kill team mates over and over)
		0 = see 1
		1 = Punishment only. 
			Once they hit the 'teamkill limit', they spawn with 
			nothing, can't pick up anything and cannot deal out 
			damage. Also, they glow (kinda) and anyone killing 
			them gets a frag (even team mates).
		2 = Vote Kick. 
			Same as above, except members of the same team as the
			TK'r are given the option to vote. If the result > 45%,
			the TK'r is kicked.

 mp_teamkills	- Max number of team kills before punishment
		A teamkiller needs to reach this or greater amount of kills before
		punishment or voting comes into play. See readme.txt/WHATSNEW.txt 
		for how it works...

 mp_roundtimelimit - What it says. Time limit, in minutes, but for each round.
